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    SNES9x PS3 4.4.8 Released!

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    iPROFamily
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    SNES9x PS3 4.4.8 Released!

    Post by iPROFamily on Sat Apr 09, 2011 11:16 pm

    SNES9x PS3 4.4.8 (FW 1.92+/FW 3.15/FW 3.41/CFW 3.55) Released


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    ===================

    Build 4.4.8 (03-04-2011)

    ===================

    *
    Very big performance and lag reduction optimizations. The previous builds

    were indeed very laggy
    - this should be a very big improvement on that front.


    *
    You can now use two shaders at once - we call this 'Custom Scaling/ Dual

    Shader'
    mode. A scaling factor (from 1 to 4x) can be specified.


    Some great graphical effects can be achieved by combining shaders.


    *
    Shader presets have been added. Shader presets are configuration files that

    automatically configure the settings
    for 'Shader 1', 'Shader 2', 'Hardware

    Filtering Shader 1'
    , 'Hardware Filtering Shader 2', 'Scaling Factor' and

    'Overscan'. You can create your own shader presets - they are just

    plain
    -text files stored in USRDIR/presets.


    *
    Controllers can now be individually configured - you can specifically

    configure the controls
    for a controller connected to a specific port/

    number.


    *
    Cheat input has been made less buggy. With the 'New' control scheme -

    L2 + Analog Stick Right Down will still input cheats with the OSK, but

    it will add a generic label
    (simply the cheatcode itself as a label)

    until you rename this generic label by triggering the action 'Input

    Cheatlabel'
    . The 'New' control scheme has this hooked up to 'L2 + R2 +

    Analog Stick Right - Down'
    . This can of course be reconfigured to any

    button
    / button-combo you see fit.


    *
    Fixed interlaced games like Rise Of The Robots - were displaying

    glitched graphics before in version 4.4.7
    .


    *
    Added a homebrew SNES game by Themaister. Game logic is semi-hooked

    up
    - paddle works, ball bounces off the paddle, just scoring has to

    be added
    . Anyway, this has mostly been a 3-day exercise in SNES ASM. This is just for illustrative purposes.


    *
    Added some shader variations and some new shaders - HQ4x, 4xBR -

    courtesy of Jacaraca.

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